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Switching loop : ウィキペディア英語版 | Switching loop
A Switching loop or bridge loop occurs in computer networks when there is more than one Layer 2 (OSI model) path between two endpoints (e.g. multiple connections between two network switches or two ports on the same switch connected to each other). The loop creates broadcast storms as broadcasts and multicasts are forwarded by switches out every port, the switch or switches will repeatedly rebroadcast the broadcast messages flooding the network. Since the Layer 2 header does not support a ''time to live'' (TTL) value, if a frame is sent into a looped topology, it can loop forever. A physical topology that contains switching or bridge loops is attractive for redundancy reasons, yet a switched network must not have loops. The solution is to allow physical loops, but create a loop-free logical topology using the shortest path bridging (SPB) protocol or the older spanning tree protocols (STP) on the network switches. ==Broadcasts== In the case of broadcast packets (broadcast radiation) over a switching loop, the situation may develop into a broadcast storm.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Switching loop」の詳細全文を読む
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